Hash: A 4-byte number used by the game to access the specified string. Fields in the window are described below. Add (Alt+A) : It opens a new window for you to add a new string entry. If there are any changes made, it prompts you to save the file before closing. Save (Ctrl+S) : Saves the language file and labels file (optionally) you worked on. It exports all language chunks, if the file contains multiple. Text File (Modified entries only) : Export modified string data from currently opened language file. Text File (All) : Export all string data from currently opened language file. Export: You can export string data from currently opened language file to edit it externally. It's applied to currently selected language chunk. LangEd Dump: Import string data from a text file exported using NFS-LangEd. ReCompiler Config.ini (Old) : Select your ReCompiler/Texture Compiler Language (Texture Compiler\LANGUAGE\Add\Config.ini) file to import all the string data in it. ReCompiler Language Folder (New) : Select your ReCompiler Language (ReCompiler\LANGUAGE) folder to import all the. Ed Config Folder : Select your Ed Configurations (Ed\Config\GAME) folder to import string data. It's applied to all language chunks, if the file contains multiple. Text File : Import string data from a text file exported using Labrune. Import : You can import string data from various sources. Open (Ctrl+O) : Select any NFS Language Binary File (.bin) to edit it using Labrune. So, anyone who knows English can easily use it. The tool is pretty straightforward and it's made for last user. The name comes from one of the NFS Carbon's localization producers, Christophe Labrune.
Labrune is designed as an easy to use, open source language file editor for NFS games. Labrune - The Language Editor for NFS Games!